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Draw-to-Solve Physics Puzzles

Draw shapes that become physical objects to guide a ball to the goal.

Intermediate16h1–2 people17/20 fit
TL;DR

Build Draw-to-Solve Physics Puzzles for puzzle game fans in ~16h with 1–2 people. Stack: Phaser + Matter.js + JavaScript.

Why it wins: Creative and instantly understandable.

Build flow

01 · Problem
Physics puzzles feel repetitive with fixed pieces.
02 · Solution
Convert drawn strokes into rigid bodies in a physics engine with ink limits per level.
03 · Build
  1. 1Capture strokes
  2. 2Create bodies
  3. 3Design levels
  4. 4Add scoring
04 · Demo
Draw a ramp and watch the ball roll home.

MVP checklist

  • Stroke to body
  • Ink limits
  • Level editor
  • Replays

Tech stack

TechRole
PhaserGame engine
Matter.jsTooling
JavaScriptGame / app logic

Reference repos

Open-source projects you can build on. Links checked 2026-10-31.

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